Rulings

 

even and odd pages in pdf format

Text rulings files extracted from the Nistro database in 2000

The rulings are not ordered

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These rulings were culled from the b5ccg list, rangers list and USENET.
Only those rulings made by Doug Williamson, Kevin Tewart or John Hart are
included here. These rulings supercede any previous rulings and will be
superceded by any subsequent rulings. This file is available via the web at
http://web.nwe.ufl.edu/~northrup/b5ccg/rulings.jan28

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Heralds of the Grey John 26 Jan 1999
Cannot sustain as it does not meet the requirements to sustain (it requires
an additional card to rotate (namely the Grey Council Fleet))
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Who Are You John 26 Jan 1999
Non-Aligned characters with 'Species Ambassador' in their effects cannot
rotate to gain a Vorlon mark unless they are the faction ambassador
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What Do You Want John 26 Jan 1999
Non-Aligned characters with 'Species Ambassador' in their effects cannot
rotate to gain a Shadow mark unless they are the faction ambassador
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Trade Windfall John 26 Jan 1999
Only the faction playing the card gains the benefit from Trade Windfall (not
any other factions of the same race).
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Border Raid John 26 Jan 1999
If there are two (or more) factions of the same race in play (not in a state
of Civil War) and one of the factions is in play, and one of the factions is
targeted with a Border Raid, an alternate racial faction may participate
with one of their fleets instead of the targeted faction. In other words,
any of the factions of the targeted faction's race may participate in the
Border Raid, but only one fleet from that race may become a participant
fleet.
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Londo Mollari Doug 27 Jan 1999
Londo only gains an additional Strife Mark if he does not already have a
weapon. He does not lose the additional marks if he loses the weapon.
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First/Second/Third United Fleet John 25 Jan 1999
When you bring out a United Fleet, you use the current military of the
fleets being replaced. Leaders of the replaced fleets are not neutralized or
put out of play. Support Fleets targeting the replaced fleets are not
neutralized
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Ranger Training Doug 27 Jan 1999
If you use Ranger Training on Susan Ivanova, then replace her with Commander
Ivanova, Commander Ivanova does not get the effect text of "Ranger"
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Maintain the Peace/Shadow Cloud/Vorlon Planet Killer John 26 Jan 1999
A person with Maintain the Peace can use its ability to prevent Shadow Cloud
or Vorlon Planet Killer from resolving. If it does this it is discarded at
the end of the round that it does not resolve
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Telepath Recruit John 26 Jan 1999
The telepath recruit has no species and does not count for the purposes of
Fulcrum of Power.
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Empire Builder/(any Contingency or Aftermath) John 26 Jan 1999
Contingencies played on a Military conflict are discarded when revealed.
For Conflict Contingencies played on a military conflict targetable by
Empire Builder, they go to the discard pile before the conflict does. Any
aftermaths played on the military conflict are discarded simultaneously with
the conflict and can be done in the order the owner chooses.
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(any Character Leading a Fleet) John 25 Jan 1999
You cannot attack Characters leading a Fleet in a conflict. The only
characters that may be attacked are those who have previously rotated to
either support, oppose, or attach during a current conflict. Leading a
fleet is none of these (even though the character becomes a conflict
participant by doing it).
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Glitch John 25 Jan 1999
You may not play a second copy of an enhancement on the same target if the
first enhancement is Glitched. The title is unchanged by the glitch as is
the fact that it is an enhancement. The fact that they might have different
text does not chance that the enhancements both have the same title and
cannot have the same target.
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Declaration of War/(States of War) John 25 Jan 1999
When to factions go to war with a different race, any other factions of
the other race are at war as well.
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Full Mobilization John 25 Jan 1999
Full Mobilization increases the cost to sponsor, play and promote cards
including those cards for which there is generally no cost (including
Conflicts, Contingencies and Aftermaths). Note that this does not apply to
replacing an Agenda.
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Seizing Advantage/Obstacles to Victory John 25 Jan 1999
Permanent power gained from fulfilling the requirements on Seizing Advantage
is not affected by Obstacles to Victory. OtV affects continuous power
bonuses, not instant power changes.
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Londo Mollari/Lord Mollari John 27 Jan 1999
If you give Londo a weapon enhancement with a Strife Mark (say a Concealed
Weapon) then replace him with Lord Mollari, Lord Mollari will now have 3
Strife Marks (one from the Lord Mollari and two that transfer from Londo).
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Defense in Depth John 27 Jan 1999
Influence from DiD counts as power. The +5 Military granted by DiD applies
to all locations you control, not just locations of your race.
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Vorlon Enhancement/Lethke Zum Batrado/Chosen of God John 27 Jan 1999
Vorlon Enhancement does not alter a character's printed Psi. Therefore, a
Vorlon Enhanced Lethke Zum Batrado with Chosen of God targeting the Brakiri
has a total Psi of 15 (his printed Psi doubles to 4 which Vorlon Enhancement
raises to 15).
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New Priorities Doug 27 Jan 1999
The influence cost referred to on the card is the current cost-to-sponsor
for both the card being replaced and the card replacing it including
doubling for cards loyal to another race, effects of Disaffected Characters,
etc.
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Strike at the Heart John 27 Jan 1999
If your faction loses Strike at the Heart and another player has your
Assistant in play, your faction is eliminated. Interpret the phrase "your
assistant" to mean "the ambassador's assistant for your ambassador who is in
your faction." If you do not control your assistant, they will not lead your
faction.
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Strike at the Heart/Plague John 27 Jan 1999
If the Non-Aligned player initiates SatH, another player plays Plague
targeting the NA player's Ambassdor's Assitant's race (Markab), the SatH
conflict fails and the Plague conflict succeeds, the new Ambassador stays
around. No other cards of that race may (re)enter play.
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Strike at the Heart/Attacking Pawns/Extreme Sanctions John 27 Jan 1999
If Player 1 initiates SatH, Player 2 initiates AP or ES targeting Player 1's
Ambassador's Assistant, Player 1 loses SatH and Player 2 wins their
conflict, Player 1's Assistant is the new Ambassador and stays in play.
Player 2's conflicts succeed but have no effect.
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Valarius John 27 Jan 1999
If the Valarius leaves play, all faction enhancements sponsored through the
use of the Valarius stay in play.
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Valarius/Fast Transport John 27 Jan 1999
If sponsored as a faction enhancement using the Valarius, Fast Transport may
be used on any fleet in your faction. However, since it must be rotated to
use its effect, it can only be used on one fleet per turn.
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Force Majeure John 27 Jan 1999
If you rotate a fleet to enhance another fleet's military, you may count
it's Military rating in addition to the bonus it gives to the enhanced
fleet.
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Master of All/To The Victor John 27 Jan 1999
If you apply more support to a Master of All conflict (i.e. the final all
abilities conflict) than the initiator and play To the Victor as an
aftermath, you win a Major Victory.
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Guarded Resource John 21 Jan 1999
Guarded Resource played on an enhancement which has specific conditions for
discarding in general will prevent a card from being discarded if the
condition is an "instant" effect. Guarded Resource used on the following
Enhancements prevents the enhancement from being discarded if the
requirements on the card's text for discarding are fulfilled: To Stand
Alone, Commerce Raiding, Isolationism, Luxuries of Homeworld, No
Alternatives, Overworked, Premonition*, Propoganda, Prove Your Worth,
Shadowwatch, Unrelenting Pressure, Vital Interests, We Are Not Impressed,
Babylon 5 Unrest, Forced Commitment. For Premonition, you have the option
of not playing the event in which case it stays around to be used later if
possible. Guarded Resource will prevent the following Enhancement's effects
from being used when used in conjunction with them: Shadow Medallion,
Knowledge, Then Action, and Recalled. When used in conjunction with Vorlon
Proxy, Guarded Resource will prevent VP from being discarded due to voting,
but not if another faction has more Vorlon marks than you.
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We Are Not Impressed/Internal Opposition John 22 Jan 1999
Internal Opposition may be used to discard We Are Not Impressed.
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(No Cost Cards) John 22 Jan 1999
In general, if you are playing one card which refers to the influence cost
of another card, it cannot target a card which has no influence cost. For
example, you cannot use Forced Evolution to discard a United Fleet nor may
you use Eliminate Threats to discard a Forced Impairment Enhancement.
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(Tournament scoring) John 22 Jan 1999
If every player fulfills the requirements for a Major Victory on the same
turn, every player scores a Major Victory. For tournament scoring purposes,
you total the points for the first X places in the tournament (where X is
the number of players scoring a Major Victory) and divide the total by the
number of players who scored the Major Victory. For awarding bonus points,
you split them up as evenly as possible and have each of the winners award
the points. When the number of points is not evenly divisible by the number
of winners, both players must agree on whom to give the odd point.
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(Ambassador's Assistant) John 22 Jan 1999
Works exactly as stated in the new rulebook. This states that if Faction 1
sponsors Faction 2's Ambassador's Assistant, the Faction 2 may, as an
action, rotate the Ambassador's Assistant to either increase their
Ambassador's abilities or reduce the cost of the next card sponsored by
their Ambassador.
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Alliance John 22 Jan 1999
The influence gain from successful resolution of Alliance is based on the
two targets' influence immediately prior to alliance resolving.
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Playing Both Sides/Ulkesh John 22 Jan 1999
If you discard or replace Playing Both Sides while Ulkesh is in play, you
will lose the Shadow Mark and keep the Vorlon Mark.
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Short Term Goals/Not Meant To Be John 21 Jan 1999
If you play Short Term Goals, gain an influence into your unspent pile and
someone NMTB's your STG, you may lose the influence from your spent pile.
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Conscription John 21 Jan 1999
You may play conflict if your unrest is already at 5. When looking for a
card, you must put into play the first card of any type that specifies your
race (including Agendas, Characters, Locations, Fleets, Groups and
Enhancements)
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Guarded Resources John 21 Jan 1999
When the target of an Enhancement leaves play, all attached cards must also
leave play. Guarded Resources cannot prevent this.
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(Contingencies)/(Replacing characters) John 21 Jan 1999
When replacing a character, contingencies do not transfer from the replaced
character to the replacing character.
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Nhuk/Vrek John 21 Jan 1999
Nhuk/Vrek may use his ability multiple times in a single round because he
does not Rotate to do his affect.
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Vizak John 21 Jan 1999
Leading a fleet does not count as supporting or opposing a conflict.
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Forced Impairment/The White Star John 21 Jan 1999
You cannot Forced Impair The White Star because this fleet may not be
enhanced. If you target The White Star with Forced Impairment, the conflict
may succeed for aftermath purposes, but will have no effect.
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(Replacing Characters) John 21 Jan 1999
When replacing a character, you transfer all enhancements from one character
to another (and purge any apporpriate marks) if specified, transfer all
marks from one character to another if specified, remove from play the
replaced card and discard any attached aftermaths and contingencies
attempting to purge from the character any appropriate marks.
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Tu'Pari/(Attacking Characters) John 21 Jan 1999
You cannot attack if you would be attacking with a zero ability.
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Chosen of God John 21 Jan 1999
In order to qualify for the +1 bonus, all participants including fleets must
be of the chosen race.
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Combined Fleet/United Fleet John 21 Jan 1999
Since Combined Fleet has no species, you must discard a fleet of another
race or two fleets of different species in order to use it to bring a United
Fleet into play.
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Limited Strike/Border Raid John 21 Jan 1999
If a race is targeted that has multiple factions in play, either of those
factions may participate in the conflict (though, with Border Raid, only one
ship from the race as a whole may participate).
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Alliance John 21 Jan 1999
Alliance generates influence from the conflict, not the State of Alliance it
creates, therefore you may rotate your homeworld to generate an additional
influence from it.
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Feint John 21 Jan 1999
You may initiate the same conflict that you returned to your hand.
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Inflexible Plans/Not Meant To Be John 18 Jan 1999
If you are targeted by Inflexible Plans, are forced to discard 2 NMTBs from
your hand, play the remaining NMTB, return the 2 NMTBs to your hand, then
your opponent NMTBs your NMTB, you discard "all but one" NMTB leaving you
with one remaining.
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Changeling Net/Du'Rog John 18 Jan 1999
You may not use Du'Rog's effects text if you fail to successfully use a
Changeling Net on another character to copy his text because the targetted
character is removed from the game, not discarded.
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Changeling Net Kevin 6 Jan 1999
The target of Changeling Net has its current text blanked when using
Changeling Net to copy another character's text.
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Buy Favor John 18 Jan 1999
The recipient of Buy Favor may not rotate their homeworld to gain an
additional influence.
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(Cards with 'could be sponsored' in the text) John 18 Jan 1999
If a card states that its effects depend on whether or not another card
could be sponsored (i.e. Consultants, Conscription, Ranger Operations,
Reservations, etc) you must be able to satisfy all state and mark
requirements but do not need to have a ready Inner Circle character or the
necessary influence to actually sponsor the card.
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Fast Learner John 18 Jan 1999
Fast Learner changes the printed ability rating on the card.
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Fast Learner Doug 26 Jan 1999
If Fast Learner leaves play, the ability bonuses granted by it are still in
effect.
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Exploration Kevin 26 Jan 1999
Exploration works based on the current printed military of the targeted
fleet.
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(Enhancements) John 18 Jan 1999
Enhancements do not continually check for legal placement. If a card
becomes an invalid target for sponsorship of an Enhancement, the Enhancement
is not discarded.
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Grassroots Support John 18 Jan 1999
If you play this on one of your conquered locations, you do not need a
second copy of the location to re-play it immediately.
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Lethke Zum Bartrado/Consultants John 18 Jan 1999
If you play LZB with Consultants and use his ability, the card under him is
returned to its owner's deck when LZB returns to Consultants
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Day of the Dead/(Replaceable character) John 18 Jan 1999
If you Day of the Dead a replacable character then replace them the replaced
character stays in play at the end of the turn.
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Peaceful Unification John 15 Jan 1999
If you have a neutral character who has 2 stats that are qual, he does not
gain a +1 bonus because he does not have a single highest statistic.
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High Level Connections/Power Play John 15 Jan 1999
High Level Connections prevents the increase in unrest for Power Play.
Since the increase did not occur, the cost was not paid and no Shadow marks
are gained.
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Consultants John 14 Jan 1999
Using the ability of Consultants does not count as sponsoring the character.
Treat hiring a consultant in the same way you would treat Soul Hunting that
card. Note that these effects when used on Emperor Cartagia will kill
Emporer Turhan.
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Soul Hunter/Day of the Dead/Unexpected Return John 14 Jan 1999
You may use DotD or a Soul Hunter to bring a character from the discard pile
even if you do not satisfy the mark requirements to do so. If this
character is only able to enter play via replacement (ala Mr. Morden) you
may bring the character into play even if you still do not satisfy the mark
requirements.
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(Cards that say "X gains Y" and cards that say "X gains a bonus to Y")
John 14 Jan 1999
There is no functional difference between the two phrasings
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Changeling Net/Forced Impairment John 14 Jan 1999
Bold text on a card is not part of the standard effect text and is not
copied or blanked by CN and is not blanked by FI.
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("Neutralized in the conflict") John 14 Jan 1999
This means being neutralized during a turn in the action round in which an
attack takes place where the attack was permitted because the target of the
attack was a participant in said conflict.
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Plans Revealed John 14 Jan 1999
You can play this on your own hidden agenda.
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University Complex John 14 Jan 1999
The bonus from UC does not apply to the Ambitious Captain or Captain Pierce.
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We Are Not Impressed John 14 Jan 1999
A player may initiate a Leadership conflict to get rid of WANI.
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("may initiate a conflict of any type") John 14 Jan 1999
If a player may initiate a conflict of any type, they may initiate a
Leadership conflict.
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(Racial cards) John 14 Jan 1999
Anything that does not specify "Neutral" (or is blank, e.g. "Groups") counts
as being a part of a "race" for game purposes.
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(Cards which purge marks) John 14 Jan 1999
In general, effects on cards do not require that all effects take place.
So, for cards which say to purge a mark (as an effect, not a cost) if you
are unable to do this this does not prevent the other effects of the card
from occuring. This applies specifically to Shadows Fall and Light Shines.
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We Are Not Impressed John 14 Jan 1999
If a card provides a power "sink" (i.e. negative power) it is negated by
WANI.
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Playing Both Sides John 14 Jan 1999
Assuming PBS is blanked somehow and you gain another Mark (either Shadow or
Vorlon), you retain the extra mark if PBS is ever unblanked.
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(Neutralized characters) John 14 Jan 1999
Things that must target a ready character cannot target a neutralized
character.
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(modification of abilities) John 13 Jan 1999
The official way to apply multiple modifications to abilities is to take the
printed value (which is modified only by effects which specify they modify
printed abilities), perform all multiplications or divisions to this value,
then perform all additions or subtractions to that result.
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(cumulative effects) John 13 Jan 1999
Effects that halve something (i.e. damage) are not cumulative.
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Defector Revealed John 13 Jan 1999
The Disaffected Character being replaced is removed from play.
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(Cards which specify "cannot") John 13 Jan 1999
Cards which specify "cannot" are not overridden by any card unless the card
specifically says it overrides the effect.
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Kosh Naranek John 13 Jan 1999
Kosh Naranek pictures a Vorlon Mark to indicate that he is a potential
source for Vorlon Marks. He does not provide any automatically. Any player
can sponsor this group but a faction with shadow marks could not use his
abilities.
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Playing Both Sides/John Sheridan John 13 Jan 1999
Sheridan will only gain 1 Vorlon/Shadow Mark if PBS is sponsored into a
faction with him as the Ambassador.
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Ambassador Kosh John 13 Jan 1999
Ambassador Kosh's Vorlon Mark cannot be purged.
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Lorien/Ulkesh John 13 Jan 1999
A faction with Lorien and Ulkesh in play may not purge Vorlon Marks.
Ulkesh's cannot supercedes Lorien's requirement.
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Diplomatic Intrusion Doug 25 Jan 1999
This card blanks the target agenda during resolution, not before. The
effect it has if unsuccessful is to prevent the Victory Check for that round
only.
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("Count every X as 1 power") Doug 25 Jan 1999
In general you must have a full increment of X to gain 1 power.
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Power Play/Luis Santiago Doug 25 Jan 1999
You may use Luis Santiago to reverse the tension change due to Power Play.
The Shadow Marks conferred are not affected by this reversal to unrest.
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(Global Enhancements) Doug 25 Jan 1999
Only one of each Global enhancement may be in play at any given time.
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Shadow Implants Doug 24 Jan 1999
If you play this on your Ambassador, you do not gain control of the Shadow
Faction (gaining its influence and the ability to sponsor Shadow Fleets and
Shadow Characters without restriction). Any character enhanced by this card
loses their original racial designation (if any) and becomes a Shadow
character.
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Tu'Pari/(Attacking Character) Doug 22 Jan 1999
If Tu'Pari (or any attacking character) has enough damage to reduce an
ability to 0 he cannot use that ability to attack.
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(Non-Aligned Ambassadors) Doug 22 Jan 1999
If a card says it can target your Ambassador only and you are playing
Non-Aligned, it can only target your starting faction's Ambassador (unless
the card states otherwise).
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Unrecognized Data Doug 15 Jan 1999
A fleet targeted by this event cannot be attacked. However, if it attacks
it will still take damage as a consequence of that attack.
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(Agenda generated conflicts) Doug 5 Jan 1999
If an agenda which allowed the initiation of a conflict is removed during
the action phase, the conflict resolves normally.
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(Non-Player Influence) Doug 5 Jan 1999
Babylon 5, the Shadows and the Vorlons can have their influence drop below 3
influence.
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War Footing Doug 11 Jan 1999
If another faction has a copy of your limited Fleet in play, you may not
sponsor a second copy of it into play.
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Master of All Doug 4 Jan 1999
If this agenda is replaced, you must begin again in winning your conflicts.
Any conflicts won prior to replacement do not count towards fulfilling the
requirements for victory.
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Plague Doug 28 Jan 1999
Plague must target a species which has a card in play.
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Confusion in Chaos Doug 7 Jan 1999
You may use Shadow influence provided by Mr. Morden for Confusion in Chaos
-*-
Minister Durano Doug 12 Jan 1999
Minister Durano cannot gain a strife mark by any means, period.
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Carrier Group Doug 14 Jan 1999
This card should read "This fleet may be the target of any number of each
squadron enhancement. If one of your fleets participating in the same
*conflict* as Carrier Group is neutralized, you may transfer all squadron
enhancements from that fleet to the Carrier Group." The card has a typo and
says "squadron" instead of "conflict".
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(Major Victory) Kevin 2 Jan 1999
If you win a game by 10+ power, you automatically win a Major Victory even
if you are eligible to win a standard victory.
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Lethke Zum Bartrado Kevin 2 Jan 1999
There is not a way (other than neutralization) to allow LZB to
discard/return a card he has hidden with his ability back to the top of the
relevant pile. You may not use his ability to look at cards without placing
one underneath him.
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(Cards with "apply extra influence" on them) Kevin 5 Jan 1999
Cards with the text "apply extra influence" do not directly modify your
influence rating and do not provide any power.
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Prime Minister Mollari Kevin 6 Jan 1999
The Great War version of the card specifies "replace your Londo or Lord
Mollari". The promotional version of this card says "replace a Londo or
Lord Mollari". The Great War version takes precedence.
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Entrap Kevin 17 Jan 1999
Fleet 1 attacks Fleet 2. Fleet 2 reveals the Entrap contingency. Fleet 1
does damage equal to its printed Military minus any damage it might have
before Fleet 2's damage is applied to it (no other sources of Military or
damage increases are taken into account). Fleet 2 does normal damage to
Fleet 1 using it's Military before Fleet 1's damage is applied to it
including any bonuses to Military or damage.
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Call Their Bluff/Contingencies John 28 Jan 1999
Cards under Consultants are targetable by cards that target contingencies
such as Call Their Bluff
-*-
(Targeted cards) John 28 Jan 1999
All cards that require a target require a target in play. For example, you
cannot target a species without a card in play with Plague. You cannot
target the Centauri with Euphrates Treaty if the Centauri faction is not in
play.
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Join the Corps John 28 Jan 1999
This may be played on any Neutral character with Psi including those
targeted by Latent Telepath. Neutral characters targeted by JTC are treated
as if they are Human characters and are no longer considered Neutral for any
reason.
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Knowledge, Then Action Doug 28 Jan 1999
When using this card, the character becomes rotated as part of the cost of
using KTA. The player is then allowed to take two actions.

--
Dylan Northrup <*> northrup@nwe.ufl.edu <*> http://web.nwe.ufl.edu/~northrup/
"And Vir -- don't give away the homeworld."
-- Londo, "Born to the Purple"

These rulings are organized as follows.

-*-
Name or card (or card type) Person who made ruling Date of ruling
The ruling on the card.
-*-

These rulings were culled from the b5ccg list, rangers list and USENET.
Only those rulings made by Doug Williamson, Kevin Tewart or John Hart are
included here. These rulings supercede any previous rulings and will be
superceded by any subsequent rulings. This document is available on the web
at http://web.nwe.ufl.edu/~northrup/b5ccg/rulings.feb8

-*-
Initiative Doug 27 Jan 1999
When determining initiative, you take into account damage to the ambassador
for the purposes of comparing abilities. If two Ambassadors are neutralized
(i.e. all abilities considered to be 0) you determine initiative randomly.
Amount of severe damage does not matter for this determination. You can
sustan with an Assistant to increase the Ambassador's abilities for
initiative determination, though you cannot do this to a neutralized
Ambassador
-*-
Growth in Chaos John 1 Feb 1999
The cost reduction granted by GiC is useable to play events requiring Shadow
Marks (such as Shadow Strike). The cost reduction is granted for every card
requiring Shadow Marks played (i.e. it is not a bonus applied to the first
card only).
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Grey Council Fleet John 1 Feb 1999
The only Military conflicts you can initiate are ones that target a player
you are at war with.
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Agenda John 1 Feb 1999
Agendas (such as Forced Evolution or Order Above All) which give you power
based on a calculation can give you negative power if the calculation would
give you negative power.
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Return to Ideals John 1 Feb 1999
You must meet all mark requirements to sponsor an agenda from your discard
pile.
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Knowledge, Then Action John 1 Feb 1999
The rotation of the character with Psi is a prerequisite for getting two
actions. The rotated character may not participate in either of the two
actions. You may rotate other characters during either or both of those
actions.
-*-
Sleeper Personality John 2 Feb 1999
You may target a neutralized character with this conflict. If successful,
the target neutralized character is discarded at the end of the turn.
-*-
Aiding the Shadows John 2 Feb 1999
You cannot use this in conjunction with Over the Brink to start the Shadow
War. Influence granted by Aiding the Shadows cannot be used to start the
Shadow War in any way, shape or form.
-*-
Aiding the Vorlons John 2 Feb 1999
You cannot use this in conjunction with Over the Brink to start the Shadow
War. Influence granted by Aiding the Vorlons cannot be used to start the
Shadow War in any way, shape or form.
-*-
Ranger Operations John 2 Feb 1999
You cannot use this to move Babylon 5's influence above 20 by combining it
with another effect unless the Shadow War has begun.
-*-
Ulkesh Kosh John 2 Feb 1999
You can use New Priorities and Attacking Pawns to get rid of Ulkesh Kosh. If
brought into play with Consultants, his sponsoring effects do not occur
(Kosh Naranek and Ambassador Kosh are not removed from play and Babylon 5
loses no influence). If Ulkesh Kosh is neutralized while a consultant, he
will remain in play permanently (unless someone can do something else which
will cause him to be discarded).
-*-
Plague Doug 3 Feb 1999
If you draw a card of a species which was affected by Plague, you cannot
immediately discard it and draw a new card. You must wait until the discard
action (which occurs before the draw action) to discard the card of the
Plagued species.
-*-
Ulkesh Kosh John 3 Feb 1999
If you bring Ulkesh Kosh into play as a Consultant with Kosh Naranek in play
the following happens: Since you return Ulkesh Kosh to the Consultants after
you purge marks, if you get temporary Vorlon Marks from Kosh Naranek, they
become permanent.
-*-
News of Galactic Import John 3 Feb 1999
Any conflicts which should be re-initiated (including Irrevocable conflicts
and those affected by Prolonged Talks) are delayed for one turn in their
re-initiation.
-*-
Plague Doug 3 Feb 1999
You can play Plague even if you have cards of the target race in your
faction. You cannot target a species which is not in play.
-*-
John Sheridan 3 Feb 1999
If John Sheridan gain two marks at the same, he ends up with 3 marks (not
4).
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Consultants John 3 Feb 1999
"Consultant" characters are considered in play, though they are not
considered to have been sponsored.
-*-
Events Doug 3 Feb 1999
You can play events which give bonuses to abilities on characters who do not
have a zero in that ability unless specifically prohibited by the event.
-*-
Ipsha Battleglobe John 3 Feb 1999
This card has not changed between the Premiere and Deluxe printings. When
the Battleglobe is controled by another player, it is still modified by
faction enhancements of the original faction (i.e. the faction that
sponsored it) and is not modified by faction enhancements of the faction
that took control of it. Any effects (such as tension increases) which occur
because of the Battleglobe attacking, supporting or opposing a conflict
occur to the faction that currently controls it.
-*-
Contingency John 4 Feb 1999
Contengency triggers can occur at any time. Only one copy of any givne
contingency may be revealed for each appropriate trigger. Multiple different
contingencies can be revealed from the same trigger.
-*-
Conflict John 4 Feb 1999
Any incidental effects of conflicts occur at resolution of the conflict.
-*-
Fulcrum of Power John 4 Feb 1999
If you spend temporary influence from FoP, then replace FoP with another
copy of FoP the temporary influence is refreshed (i.e. you may spend it
again). This will only replenish the temporary influence, it will not give
you additional temporary influence (if you had not spent any of the
temporary before replacing the agenda)
-*-
Agenda John 4 Feb 1999
If an agenda grants you influence or an influence discount, you sponsor a
card using the influence or taking advantage of the discount and you then
discard the agenda, you lose any granted influence from the spent influence
and do not have to make up for any previously granted discounts from unspent
influence.
-*-
Sebastian John 5 Feb 1999
You can initiate a Diplomacy conflict against someone with no Destiny Marks
for no effect (primarily for Aftermath purposes). If you duplicate
Sebastian's text with Changeling Net you will not be able to rotate the
enhanced character to initiate the conflict because "Rotate Sebastian" is a
cost that you cannot pay. Even though your character has Sebastian's text,
it is not Sebastian. You cannot rotate another faction's copy of Sebastian
to pay this cost.
-*-
Contact First Ones John 5 Feb 1999
This card should be discarded after play.
-*-
Research Station John 5 Feb 1999
Multiple Research Stations grant cumulative benefits (i.e. you gain a
discount of 1 for one RS in play, a discount of 4 for two RSs in play and a
discount of 9 for three RSs in play) toward all enhancements.
-*-
Playing Both Sides Kevin 29 Jan 1999
John Sheridan does not gain extra Vorlon or Shadow Marks from sponsoring
Playing Both Sides.
-*-
Luxuries of Homeworld Kevin 29 Jan 1999
LoH treats the enhanced character as an Inner Circle character "until they
are neutralized" after which they heal as an Inner Circle Character. If a
character is neutralized and LoH is played on them, they have missed the
opportunity for LoH to do any good because they are already neutralized.
-*-
Insurrection Kevin 30 Jan 1999
You cannot play Twisting the Knife on a conflict which raises unrest
(thereby causing a loss of influence while Insurrection is in play) because
the loss of influence was not from the conflict, but from Insurrection.
-*-
Conscription Kevin 30 Jan 1999
You may play this card if you have an unrest of 5. The increase in unrest is
not a cost for playing, but an effect.
-*-
Not Alone Kevin 30 Jan 1999
You can use this to attack two targets in two seperate conflicts as long as
they're both legal targets.
-*-
Knowledge, Then Action Kevin 30 Jan 1999
As one of your bonus actions, you may use the effects of another KTA for an
extra two actions (giving you a total of 3 actions) or discard three KTAs in
a row (giving you a total of 4 actions).
-*-

These rulings are organized as follows.

-*-
Name or card (or card type) Person who made ruling Date of ruling
The ruling on the card.
-*-

These rulings were culled from the b5ccg list, rangers list and USENET.
Only those rulings made by Doug Williamson, Kevin Tewart or John Hart are
included here. These rulings supercede any previous rulings and will be
superceded by any subsequent rulings. This document is available vie the
web at http://web.nwe.ufl.edu/~northrup/b5ccg/rulings.feb21

-*-
Contingencies John 8 Feb 1999
You can have multiple valid contingencies on a single target. However, you
may only reveal one for each valid trigger condition.
-*-
War Footing John 8 Feb 1999
If you replace War Footing with another copy of War Footing, any extra
limited fleets you have in play return to your hand.
-*-
Full Mobilization John 8 Feb 1999
This agenda increases the cost to sponsor all cards including agendas,
conflicts, etc
-*-
We Can't Allow That John 8 Feb 1999
You can use WCAT to participate in a conflict that normally excludes you
(eg. Let Them Fight)
-*-
("Since Your Last Action") Doug (confirming John) 9 Feb 1999
You may play cards that say "Since your last action" on effects that occured
during Resolution Round as your first action of the next Action Round.
-*-
Information Overload/Egyptian God of Frustration John 9 Feb 1999
Since Information Overlad targets a player, not an enhancement, EGoF cannot
prevent the discarding of the enhancement.
-*-
Learn Their Weakness John 9 Feb 1999
This conflict does not count towards achieving a victory via Master of All
because it is not one of the specified conflict types (It is a "Military and
Psi Conflict", not a "Military Conflict" and "Psi Conflict"). This is
different from other conflict cards (such as The Great Machine or Raid
Shipping) which initiate two separate conflicts.
-*-
Arrest Dissidents John 9 Feb 1999
When a fleet's military is doubled, this includes the leadership from any
leaders on the fleet. If there are no other characters of your race (except
those in your faction) you must discard one of your characters.
-*-
Master of All John 10 Feb 1999
Secret Strike can be used to initiate the final all abilities conflict for
Master of All. John Sheridan cannot (because JS' text specifies a "conflict
card"). If you don't win your final Master of All conflict, you may
re-initiate it during the next turn's Conflict Round (i.e. you don't have to
win four more major conflicts to try again).
-*-
Enhancements John 10 Feb 1999
The player who controls an enhancement is the one who sponsored the
enhancement. For any cards which specify "Your enhancement" the
enhancement must be one you sponsored. The exception to this is if an
Enhancement says you/your ON IT, then that you/your applies to the player of
the faction that card targets. However, it is still not YOUR enhancement,
it is still contorlled by the person who played it. It is still his
enhancement.
-*-
Prime Minister Mollari John 10 Feb 1999
If you are not the Centauri Faction with Londo Mollari or Lord Mollari as
your faction ambassador, you may not play Prime Minister Mollari (even if
you replaced Londo Mollari with Lord Mollari). You do not control the
Mollari character being replaced, therefore he is not yours.
-*-
Conflicting Desires John 10 Feb 1999
Growth in Chaos cannot be used to play CD because it does not require that
you have any Shadow Marks.
-*-
Dust John 10 Feb 1999
Add the following sentence to the beginning of Dust's text: "Target a
character you control." This is an errata.
-*-
Tualakh Vit'Lokh John 10 Feb 1999
In the first sentence, replace "sponsored" with "put into play". Replace
second sentence with "Tualakh Vit'lokh's other printed abilities
become zero." This is an errata.
-*-
Consultants John 10 Feb 1999
Replace 1st sentence with "You may play Limited, non-Unique character
cards as contingencies to this group." In the last sentence, replace "At
the end of the turn" with "At the end of the Resolution Round". This is an
errata.
-*-
Day of the Dead John 10 Feb 1999
Replace 1st sentence with "All players may return to play one character
from their discard pile into their supporting row." ["place" has been
changed to "return to play"]. This is an errata.
-*-
Sheridan Reborn John 10 Feb 1999
The fourth sentence should begin "Rotate Sheridan Reborn..."
-*-
Non-Aligned Aide/Agent/Captain John 10 Feb 1999
Replace "permanently lose 1 XXX to" with "reduce this character's printed
XXX by one to". Since multiplicative bonuses come before addative bonuses,
Chosen of God on the appropriate faction will still allow 4 uses of the
ability. Fast Learner will still also work as well.
-*-
G'Neb John 10 Feb 1999
G'Neb's text refers only to those Narns leading fleets. Using G'Neb in
Leadership conflicts does not prevent the use of other Narns with Leadership
in the Leadership conflict.
-*-
(Promoting Ambassadors) John 10 Feb 1999
If Faction 1 surrenders to Faction 2 and Faction 1's ambassador becomes a
supporting character for Faction 2, Faction 2 cannot promote Faction 1's
former ambassador unless it has a printed cost (i.e. John Sheridan or an
assistant who had replaced their ambassador after Strike At The Heart)
-*-
Conscription John 12 Feb 1999
If you come to a card which you can put into play via replacement, but
cannot sponsor (i.e. an Agenda when you currently have one, Commander
Ivanova, Lord Mollari, etc), it does not satisfy the requirement of "could
sponsor".
-*-
Light Shines/Shadows Fall John 12 Feb 1999
These cards do not require that the target character have Shadow/Vorlon
Marks, therefore they can be played on characters without Shadow/Vorlon
Marks.
-*-
Victory Conditions John 15 Feb 1999
No step in the turn sequence is Voluntary. Therefore you cannot voluntarily
skip the Victory Check so you can try to win a Major Victory by getting 10
or more power than another player.
-*-
In Chaos Uncertainty John 15 Feb 1999
What ICU does is ignore the meaning of Won and Lost. They become
irrelevant, but do not actually disappear. ICU does not blank the type of
the card. A Lost Aftermath is still a Lost Aftermath; the word Lost simply
becomes meaningless. If you have Justin in play, he doesn't care what
meaning Lost might have; he just prevents it from attaching to his faction.
-*-
Hostile Reaction John 15 Feb 1999
You cannot use this to attack a character who is leading a fleet.
-*-
Peaceful Unification John 15 Feb 1999
If a faction is not in play that you have mutual tensions of one towards,
you may not count that as power.
-*-
Alliance John 15 Feb 1999
The power gained from Alliance is not updated when the rating of one of the
two partners changes.
-*-
Suarez Cil'tlakh John 15 Feb 1999
Suarez Cil'tlakh may not sustain.
-*-
Beyond the Rim John 15 Feb 1999
After Beyond the Rim is played, you can still gain Shadow or Vorlon Marks.
Only the specifically named characters leave play. All other characters
stay in play.
-*-
Neutralized characters John 15 Feb 1999
If a character is neutralized, his effects text is still valid. For
example, if Justin is neutralized, you can still not be targeted by Lost
Aftermaths.
-*-
Zero-cost cards John 15 Feb 1999
If a card refers to the cost of another card, it may not
be-played-on/target/refer-to a card with no printed cost.
-*-
New Priorities/Defense Treaty John 15 Feb 1999
You cannot use New Priorities with the fleet of a faction with whom you have
a Defense Treaty. Causing a fleet to "act as if they were under your
control" is not literal control.
-*-
Taking Credit John 15 Feb 1999
You cannot play Taking Credit as a second conflict unless you have a method
of initiating a second conflict for the turn (John Sheridan, Opportunity for
Chaos, etc).
-*-
Agendas with Marks John 15 Feb 1999
If you replace your ambassador and you have an Agenda in play which gives a
mark, the new ambassador gains one of that mark. When you transfer marks,
the mark from the agenda moves to the new ambassador. Then remaining marks
transfer. The new ambassador will only get one (assuming no other sources).
-*-
Approval of the Grey John 16 Feb 1999
You may use this aftermath on a neutralized Grey Council Member to promote
that character to the Inner Circle. This is an exception to the general
ruling that neutralized characters may not be promoted and is caused by the
specific card effect.
-*-
Duration Effects John 16 Feb 1999
Effects with a duration (or future "activation") are separated from their
source. They will continue until their expiration/activation. Effects
which last until the end of the turn do so even if their source is
removed/blanked.
-*-
Meeting of Minds John 18 Feb 1999
You may cascade the effects of Meeting of Minds (i.e. use it to enhance one
Telepath, play another copy to enhance another telepath with the previously
enhanced telepath, etc). The effect of this event is fixed at play of the
card and remains constant for the duration of the event.
-*-
Chosen of God John 18 Feb 1999
When participating in conflicts which double the ability used at resolution,
since CoG doubles a character's printed ability, this effectively gives the
character quadruple their ability during resolution. This is an exception
to the general rule that effects which double abilities at resolution are
not cumulative.
-*-
Replacing Characters Kevin 17 Feb 1999
Any player may replace any other character so long as the replacement is
otherwise legal.
-*-
Power Play Kevin 17 Feb 1999
When used with John Sheridan, Sheridan gains 1 extra Shadow Mark regardless
of how many marks were gained via Power Play.
-*-
Vorlon Strike Fleet Kevin 20 Feb 1999
The Vorlon Strike Fleet can never support a conflict that does not require
Vorlon Marks. The Vorlon Strike Fleet can attack. However, if a Military
conflict is in play that requires Vorlon Marks, supporting that conflict
will be the fleet's first priority.
-*-
White Star Fleet Kevin 20 Feb 1999
This fleet can attack if the Shadow War is in effect.
-*-

These rulings are organized in the following manner:

-*-
Cardname (or card type) Name of the rule giver Date of ruling
The text of the ruling.
-*-

These rulings were gathered from the b5ccg list, the ranger list and USENET.
The only people whose rulings were included in this summary are Doug
Williamson, Kevin Tewart and John Hart. These rulings supercede any
previous rulings and will be superceded by any subsequent rulings. This
document is avilable via the web at:

http://web.nwe.ufl.edu/~northrup/b5ccg/rulings.mar4

-*-
Secret Vorlon Aid/Prey On The Weak Kevin 24 Feb 1999
Since SVA supports (or opposes) a conflict, it cannot be used to support a
player for PotW.
-*-
Imperial Telepaths John 22 Feb 1999
You can use Imperial Telepaths if you have less than two cards left in your
reserve pile.
-*-
Higher Calling John 23 Feb 1999
If you are bringing Prime Minister Mollari into play and adding up the
number of Shadow Marks to purge, you use the undoubled number of marks to
determine the Diplomacy Bonus.
-*-
Conflicts with Participant Restrictions John 23 Feb 1999
Any conflict with participant restrictions (i.e. Border Raid) can have cards
rotate to provide support or opposition for the conflict as long as the
rotating cards do not become participants (eg. Support Fleets).
-*-
Dissent John 23 Feb 1999
The target of Dissent must have the opportunity to fail to apply the
influence to negate Dissent's effects before the effects of failure can
apply.
-*-
Local Supremacy John 23 Feb 1999
You may use the effects text on Local Supremacy multiple times during the
same turn as an action each time.
-*-
Contingencies John 25 Feb 1999
You can return a contingency to your hand only if a specific game mechanic
allows it.
-*-
Hour of the Wolf John 25 Feb 1999
You may use Hour of the Wolf to ready a character leading a fleet supporting
a military conflict and the character may then rotate to lead another fleet.
That other fleet may participate in a different military conflict.
-*-
Participation Restrictions John 25 Feb 1999
"Participation Restrictions" are any restrictions (on a conflict, generally)
that limit which cards may participate (limiting races or factions) or what
manner of participation (support/oppose/attack) they may have. The conflict
type is not considered a participation restriction in this sense. "Any side
may participate" conflicts (which don't have opposition) are not considered
restricted, either.
-*-
Morden John 26 Feb 1999
Morden's ability to reduce the cost of all Shadows cards works for the rest
of the turn for all valid cards.
-*-
Meeting of Minds Doug 28 Feb 1999
You may not rotate another player's character with Psi. This is a cost and
must be payed by the player playing the card.
-*-
Morden/Growth in Chaos John 1 Mar 1999
If there is no other way to sponsor a card other than having Shadow Marks,
you may use their cost reducing benefits to play these cards.
-*-
Taunts and Games John 1 Mar 1999
You may not use Taunts and Games to bounce an agenda that is replacing
another one.
-*-
Mass Drivers/Valarius John 1 Mar 1999
If you use the Valarius to make Mass Drivers a faction enhancement, every
fleet that uses the bonus causes an increase in other players' tensions
toward the fleets' controller.
-*-
Not Meant To Be John 1 Mar 1999
Cards that have an effect that cannot be reversed cannot, as a whole, be
reversed. They cannot, therefore, be targeted by NMTB.
-*-
Valarius/Tolonius VII John 1 Mar 1999
The effect of having both of these cards in play is that you may sponsor
fleet enhancements as faction enhancements for the printed cost of the
enhancement.
-*-
Master of All John 2 Mar 1999
If MoA's effects text is blanked for some reason, you may still initiate and
win any of the four requisite conflicts. You may not initiate the final
conflict until the agenda's text are unblanked.
-*-
Master of All Doug 3 Mar 1999
If you play Master of All as a hidden agenda, any conflicts initiated and
won do not count as successful for the purposes of allowing you to initiate
the final all abilities conflict.
-*-
Extreme Sanction John 3 Mar 1999
If you are targeting a character of a different race than the faction that
sponsored it (i.e. Justin) and are successful, you only need to pay the
printed influence cost of that character to remove them.
-*-

These rulings are organized in the following manner:

-*-
Cardname (or card type) Name of the rule giver Date of ruling
The text of the ruling.
-*-

These rulings were gathered from the b5ccg list, the ranger list and USENET.
The only people whose rulings were included in this summary are Doug
Williamson, Kevin Tewart and John Hart. These rulings supercede any
previous rulings and will be superceded by any subsequent rulings.


-*-
Seizing Advantage Doug 22 Mar 1999
When you discard a conflict card used with Seizing Advantage, you discard
back to the discard pile of the player who owns the card.
-*-
Officer Exchange John 24 Mar 1999
You may not use another player's leader to lead a fleet in conflicts which
limit participation of characters. Both players must be able to participate
in the conflict for a fleet lead by another player's leader to be able to
participate in a conflict
-*-
War Conflicts targetting locations John 24 Mar 1999
If two players declare a war conflict targeting the same location and both
players are successful, it is resolved as follows: As each conflict
resolves (successfully), the winner takes the location into his control,
from wherever it might currently be, so long as it is still in play.
-*-
War Conflict Declaration John 24 Mar 1999
Assume Player 1 is at war with Player 2 and Player 3. During the Declare
Conflicts Step, Player 1 must announce the source of his conflict, if he is
going to declare one. The source of the conflict would be his war with
Player 2, his ware with Player 3, a card or some other source. Player 1
cannot simply say "I declare a war conflict." During Reveal and Initiate
Conflicts Step, Player 1 announces which type of war conflict it will be
and, if it is targeting a location, which location it is targeting.
-*-
Egyption God of Frustration John 24 Mar 1999
You may play EGoF on a conflict card.
-*-
Events John 24 Mar 1999
Event cards which have an ongoing effect (i.e. Popular Support) do not go
into the discard pile until the end of the turn. Until that time they
"Float around somewhere" in play.
-*-
Damage Resistance John 24 Mar 1999
Damage Resistance only ever applies to attacks and not to damage from
events, conflicts, etc.
-*-
Nightwatch Enforcers John 24 Mar 1999
The increase in tension is an effect, not a cost. Therefore, you can use
NE's ability even if your unrest is at 5.
-*-
Rumor Mongers John 24 Mar 1999
You may have copies of other player's Ambassadors in your deck to use on
Rumor Mongers.
-*-
Paralyzing Injury Kevin 25 Mar 1999
Here is a situation: Londo has a Shadow Mark. He is neutralized and
targeted with Paralyzing Injury. Vir somehow gains a Vorlon Mark. Londo
heals and becomes unneutralized. Normally he would re-gain his Shadow Mark,
but because a character in his faction has a Vorlon Mark he cannot re-gain
his Shadow Mark. This does not prevent Londo from healing and
unneutralizing. Also, if a few turns later Vir loses his Vorlon Mark, Londo
does not gain his Shadow Mark back (you only have the chance to gain back
your mark when Paralyzing Injury is discarded, not after).
-*-
Hidden Agendas John 26 Mar 1999
If an agenda does not require a character to rotate to sponsor it, you may
play it as a Hidden Agenda and declare "This agenda does not require a
character to sponsor" as you play the agenda.
-*-
Show the Colors John 27 Mar 1999
StC is considered to have participation restrictions and cannot be used in
conjunction with Empire Builder or Further Gains. However, it can be used
for Master of All.
-*-
Conscription John 27 Mar 1999
A Minbari Fighting Pike can be skipped when searching with Conscription (as
it is a "Character Enhancement", not a "Minbari Character Enhancement").
You may also skip any card which could not be played (i.e. Stealth
Technology when you have no Minbari fleets or Crystal Cities if you have no
Locations)
-*-
"Cannot" Kevin 29 Mar 1999
"Cannot" in a card's effects text always takes priority over other cards,
including both "you may" and "you must" cards.
-*-
Won/Lost Aftermaths Doug 29 Mar 1999
If you have a won/lost aftermath that isn't a participant character
aftermath but mentions participants in its game text, you may only play the
card on a participant of the faction that played the conflict and either won
or lost.
-*-
Hidden Agendas John 29 Mar 1999
You must meet all restrictions to play a Hidden Agenda when you sponsor the
agenda *and* when you reveal it.
-*-
Asylum John 29 Mar 1999
If you choose to request asylum from a faction that your ambassador cannot
enter, no asylum is granted.
-*-
Strength In Adversity John 29 Mar 1999
You cannot use SIA to oppose a conflict in which sides may only be
supported.
-*-
Diplomatic Blunder John 30 Mar 1999
The penalty for this card is fixed at the time the event is played (and is
the same for other similar cards). So, if there are bonuses that apply to
the character afterwards, the negative modifier from the card is fixed and
applied in the normal order of operations.
-*-
Morden John 30 Mar 1999
Morden's ability is used as an action. It has no target and affects all
cards played for the rest of the turn for all players. It may not be used
for promotion.
-*-
Taking Credit John 30 Mar 1999
The 'usual player faction' is the faction who would otherwise have gained
the influence. It will not work if a non-player faction (i.e. B5, the
Vorlons or the Shadows) would gain influence. You may not use Taking Credit
with The Great Machine (as there are two seperate conflicts generated, both
of which are required for the influence gain).
-*-
Military Outpost John 5 Apr 1999
You may use MO to oppose any conflict targetting your faction. You may use
events such as Fleets on the Border to allow it to participate in a
non-Military conflict.
-*-
Consultants John 9 Apr 1999
If you have Chosen of God in play, you may play Human, Centauri, Minbari and
Narn characters as contingencies on Consultants. However, you may not bring
them into play while CoG is in effect. You may also play shadow or vorlon
characters on consultants if you have no marks in your faction.
-*-
"When sponsored" Doug 9 Apr 1999
Cards which state that something happens "when sponsored" have their effects
fixed at that time. The card is not the source of the effect, so if the
card is somehow discarded, the effect does not go away (i.e. discarding Lord
Refa does not decrease Centauri tensions).
-*-
Non-Aligned Aide John 9 Apr 1999
If you use the Non-Aligned Aide to provide support for a conflict while you
have Chosen of God in play with only participants of the Chose race, you
will gain the bonus from winning the conflict as the Aide does not become a
participant. You may only use the Non-Aligned Aide's ability in a Diplomacy
conflict (even those conflicts which allow the use of Diplomacy).
-*-
Conflicting Loyalties John 9 Apr 1999
You may not play Conflicting Loyalties on a character you may not sponsor.
-*-
Playing Both Sides John 9 Apr 1999
You may play Contact with Shadows/Vorlons and raise the influence of the
appropriate group while not gaining a mark.
-*-
Fast Learner John 9 Apr 1999
If you play Fast Learner on a card, gain some bonuses, then replace the
card, the bonuses from Fast Learner are removed.
-*-
Mr. Morden John 9 Apr 1999
Mr. Morden's ability to spend additional influence on cards which require
shadow marks may be used on zero cost cards.
-*-
Sworn to Shadows John 9 Apr 1999
When counting up the number of Shadow Marks in your faction, a character
with Sworn to Shadows is considered to be in the sponsoring player's
faction. When the character is rotated by another player for an effect,
that player may count the Shadow Marks on that character for that effect.
-*-
Building Influence John 12 Apr 1999
Building Inlfuence is a change in the Influence Rating and may be done if
your Influence Rating is less than 10. Temporary Influence by any wording
does not affect the Influence Rating.
-*-
Consultants John 12 Apr 1999
When you play a consultant, it is not considered to be sponsored and any
effects which are triggered by their being sponsored do not occur.
-*-
"When sponsored" John 12 Apr 1999
Cards which have the have an effect which occurs "when sponsored" are not
the source of the effect. The act of sponsoring the card is the source of
the effect. Blanking the card or getting rid of it will not change the
effect of the card's sponsorship.
-*-
Va'Kal John 12 Apr 1999
If you use Quality Leadership to allow playing of United Front on Va'Kal,
Va'Kal would gain no Intrigue. Va'Kal's text of "equal permanent increase
to his Intrigue" is going to be interpreted as "as much permanent increase
to Intrigue as he had permanent increase to his Diplomacy". Since the
increase is not permanent, there is no corresponding increase for Intrigue.
-*-
Morden/Mr. Morden Doug 12 Apr 1999
You may purge all of Morden's shadow marks before you replace him with Mr.
Morden.
-*-
As It Was Meant To Be Doug 12 Apr 1999
If you successfully win The Great Machine, you will gain two destiny marks
if you have AIWMTB in play because TGM initiates two different conflicts.
-*-
Prime Minister Mollari John 12 Apr 1999
This card should read "Remove from play all cards you control which picture
or require Shadow Marks." Because of this, if you play PM Mollari, you must
discard any characters with Shadow Marks pictured on them (such as Senator
Young or Shadow Contact). This is a clarification of an earlier ruling.
-*-
Contact With Shadows/Vorlons John 13 Apr 1999
If you have a Vorlon/Shadow Mark (for whatever reason), you may not sponsor
any card that would provide (directly or indirectly) one or more
Shadow/Vorlon Marks to your faction. You may generate effects from other
sources than sponsoring that would *try* to add such a mark to your faction
(such as events), but that effect would fail.
-*-
"Support/Oppose a conflict" John 13 Apr 1999
Effects which allow you to "support/oppose a conflict" can be used in
multiple side conflicts. So, for example, Secret Vorlon Aid can be used in
Prey on the Weak and have its support apply to a player.
-*-
Prey on the Weak 13 Apr 1999
If there is a three-way tie on Prey on the Weak which was targeted by a
successful Taking Credit (initiated by the player who lost PotW), the player
who initiated the Taking Credit gains a net of 2 influence (3 from Taking
Credit minus 1 for losing PotW).
-*-
Coup de Grace John 13 Apr 1999
When Coup de Grace resolves, you surrender and lose immediately. You may
not check for victory later in the round (even if you have an agenda which
grants a victory for which you have satisfied all the requirements).
-*-
Master of All John 13 Apr 1999
Refusal to Yield works against the final MoA conflict. Winning the final
MoA conflict does not automatically register a win. You must go through the
"check for victory" phase at which time you win.
-*-
Forced Impairment John 14 Apr 1999
FI cannot remove bold faced text from a card.
-*-
Ambassadors John 14 Apr 1999
Ambassador status is not granted by a card's text, it is a position in your
faction. Only certain cards may gain that position. Unless specifically
overridden by a card, that position may not be taken away.
-*-
Suarez Cil'tlakh John 14 Apr 1999
If Suarez targets a group which has generated a conflict, the blanking of
the group does not affect the conflict. Suarez may blank the text of groups
which have already been rotated.
-*-
Fast Learner Doug 14 Apr 1999
Fast Learner modifies the printed ability of the enhanced character. If Fast
Learner is moved to another card, the changes to the old card remain and the
new card can start gaining bonuses, but gains nothing when the move occurs.
-*-
Playing Both Sides John 14 Apr 1999
If you have PBS in play, you can still rotate Vorlon Space when playing
Contact with Vorlons or Who Are You to push up Vorlon Influence. Someone
else cannot sponsor Ulkesh Kosh into your faction if you have PBS as your
agenda.
-*-
Beyond the Rim John 16 Apr 1999
This card may be used to discard Major Agendas. The text should have
included "even a Major Agenda" but there was not enough room on the card.
-*-
Sponsoring Characters John 16 Apr 1999
There is no minimum cost for sponsoring cards. In other words, you may have
modifiers which reduce the cost for sponsoring a card which reduce it to
zero. You must still rotate an Inner Circle character.
-*-
"Remove from play/the game" Kevin 17 Apr 1999
When you remove a card from the game or from play, you may not sponsor
another version of a Limited card again. Other copies of Multiple cards may
still enter play. You do not go through and remove other copies of Limited
cards from your deck. All Agendas are multiple.
-*-
Contingencies John 19 Apr 1999
Contingencies may not be played on cards other than your own. Contingencies
are discarded with the card they are attached to.
-*-
Consultants John 19 Apr 1999
You cannot use Suarez Cil'tlakh to blank Consultants and keep characters
brought into play with it in play after the end of the round. Effects with
a time limit are divorced from the card generating the effect. Because of
this, blanking the card does not get negate the discarding. If Consultants
is discarded, all characters under it are discarded with it. Characters in
play are discarded at the end of the round.
-*-
From the Sidelines John 19 Apr 1999
A character may use FtS in conjunction with Hour of the Wolf to apply their
ability twice during resolution in a specific conflict.
-*-
Forging Alliances John 19 Apr 1999
Shadows and Vorlons are valid races to select.
-*-
Chosen of God John 19 Apr 1999
If you use a card (i.e. Puppeteer) to take control of a character and use
them to support a conflict, you may still gain the bonus from Chosen of God
because the character is not from your faction.
-*-
Fray at the Edge/Disruption John 19 Apr 1999
If FatE is played during a turn while Disruption succeeds, any cards which
can sustain must sustain. Disruption's effect applies during the ready
round of the next turn. Since the round is skipped entirely, there is no
place for it to have it's effect.
-*-
Lashing Out/Not Meant To Be John 20 Apr 1999
Player 1 plays Lashing Out on a character and rotates him to deal damage to
a target character. Player 2 playes NMTB on the Lashing Out. Both
characters are readied. Normal damage (but not neutralization or severe
damage) is removed from both characters. The attacker may no longer be
attacked via Lashing Out's card effects (though is open to attacks from
other sources).
-*-
Demonstrative Victory John 20 Apr 1999
This does not affect direct changes to the Influence Rating (i.e. building
or sponsoring Kha'Mak).
-*-
"May be sponsored at normal cost" Kevin 23 Apr 1999
You may not sponsor any restricted cards (groups, fleets or locations)
unless you are the race named on the card unless specifically allowed by the
card or another card in play. If no race is listed, then the card is
Neutral and may be played by anyone at normal cost.
-*-
New Priorities John 21 Apr 1999
If you name a type of card that you do not have in your deck or if you ahve
no cards of that type that meet the cost requirement, you just discard the
supporting card and shuffle the deck.
-*-

These rulings are organized in the following manner:

-*-
Cardname (or card type) Name of the rule giver Date of ruling
The text of the ruling.
-*-

These rulings were gathered from the b5ccg list, the ranger list and USENET.
The only people whose rulings were included in this summary are Doug
Williamson, Mike Hummel, Kevin Tewart and John Hart. These rulings
supercede any previous rulings and will be superceded by any subsequent
rulings.


-*-
Playing Both Sides John 22 Apr 1999
You can use the marks on PBS to fulfill the mark requirements to bring out a
new agenda
-*-
To The Victor John 22 Apr 1999
If you give more support for a Master of All final conflict than the
initiator, you may target the conflict with this aftermath. You will win a
Major Victory. The initiator of the conflict does not win.
-*-
Replacement John 22 Apr 1999
Here is an example to show a general rule: If you have Support of the
Mighty providing you enough power to have greater than 20 power, you may
replace SotM with Vorlon Universe (which requires 20 power to sponsor). The
general rule is this: If you are replacing Card A with Card B and Card A is
helping fulfill requirements necessary to sponsor Card B, you may sponsor
Card B even if you will not satisfy the requirements once Card B is in
place. There is no lull time where Card A is out of play before Card B is
in play where requirements are checked. Also, if Card A has a non-text
prohibition on being replaced by Card B (i.e. Card A has a Vorlon Mark and
Card B has a Shadow Mark), this does not prevent the replacement. Though
there is no lull, there is no overlap either.
-*-
Diplomatic Intrusion John 23 Apr 1999
This card blanks the target agenda during resolution, not before. The
effect it has if unsuccessful is to blank the target agenda during the
Victory Check for that round only. If it wins, the blanking lasts an
additional round for each 5 by which the conflict was won.
-*-
Find Focus John 23 Apr 1999
Shuffle your deck after using this card.
-*-
Unsung Hero John 27 Apr 1999
You may use this card to move marks to characters of another player's
faction.
-*-
Diplomatic Intrusion Doug 29 Apr 1999
If you play Prolonged Talks on Diplomatic Intrusion, the conflict does not
resolve this turn. When it resolves next turn, it will blank the agenda
during resolution and the effect will last as appropriate.
-*-
Tu'Pari John 29 Apr 1999
If a player has a character has two equal abilities as his highest
abilities, the player may nominate either ability to be the character's
"highest" for the purposes of Tu'Pari attacking him. If Tu'Pari does not
have the ability, Tu'Pari cannot attack that character. Since you cannot
apply influence for an action you cannot legally take, you have to take a
different action that turn and the influence is assumed to not have been
spent for Tu'Pari's attack.
-*-
Playing Both Sides John 29 Apr 1999
If PBS is blanked somehow and you gain another Shadow or Vorlon Mark, you
retain the extra mark if PBS is ever unblanked.
-*-
Centauri Telepaths John 3 May 1999
You may target yourself with this card.
-*-
Raising the Stakes John 3 May 1999
If you play RtS on a conflict and have Higher Calling out as an agenda, your
ambassador gains the +4 ability bonus for that conflict.
-*-
Stagnation Doug 5 May 1999
If you must draw more than one free card per turn because of some outside
effect (i.e. Bester) treat Stagnation as if it said "free cards". In other
words, you must discard all free cards you draw.
-*-
"Your fleets" John 10 May 1999
"Your fleets" are all the fleets that you control. This includes (but is
not limited to) Vorlon, Shadow, United and Neutral feets.
-*-
Concealed Weapon John 10 May 1999
If the Strife Mark gained from CW is somehow purged, the character enhanced
with CW has one fewer Strife Mark than previously. The character may not
have another CW played on him (as he still has a CW enhancement on him).
-*-
Preeminence Doug 11 May 1999
This card can be played on a Major Agenda.
-*-
Higher Calling John 13 may 1999
Higher Calling does not double your marks, you count your marks as double.
If you purge a mark, it counts as is if you lost two (i.e. you lose one mark
which was counted double).
-*-
Shadow/Vorlon Characters John 13 May 1999
If you have a Shadow/Vorlon character in play and you purge their
Shadow/Vorlon Marks, you may then play Vorlon/Shadow characters (and can
even give Vorlon/Shadow Marks to your Shadow/Vorlon Characters).
-*-
Kosh Naranek/Ulkesh Kosh John 14 May 1999
If you use Kosh Naranek's temporary mark ability, then play Ulkesh Kosh, the
temporary marks from Kosh Naranek are not purged. Ulkesh Kosh's "cannot"
takes precedence over Kosh Naranek's "purge text".
-*-
Important Visitor John 17 May 1999
If this card has Not Meant To Be played on it, the character sponsored is
returned to your hand. Any player may sponsor that character at 3 less cost
next turn.
-*-
Destiny Fulfilled John 19 May 1999
If you pay 11 influence to play this event, all your characters gain +1 to
each of their abilities for each Destiny mark they have *and* your
Ambassador's bonus becomes permanent.
-*-
Security Training John 20 May 1999
If a character with ST has been neutralized and Brother Theo rotates to
affect him, he cannot take damage through ST because ST's effects text has
nothing to do with the character taking an action.
-*-
Damage/Terrorist Bombings John 20 May 1999
If your Ambassador is neutralized and your are one of the factions with the
lowest support, your Ambassador does not gain additional severe damage
tokens because TB specifically refers to "damage" which is conceptually
different than "severe damage". When you are neutralized, you may not take
any more "damage" (though you could gain further "severe damage" if there
were a way to deal that specifically).
-*-
Lyndisty John 21 May 1999
You must rotate Lyndisty to have her use her effects text. Also, the damage
to the Narn character must have taken place earlier in the turn. Because of
this, you cannot use Lyndisty to inflict an additional point of damage for
damage which happens after the Action Round. The damage to the Narn
character can be from any source.
-*-
"Homeworlds" Kevin 25 May 1999
A "species homeworld" such as Melat or Brakir is a homeworld so you cannot
play Ranger Training on it and it does count as one of the "control at least
3 homeworlds" condition for Terra Firma. However, for Terra Firma you also
must control "the homeworld of every faction in the game." The homeworld
for all Non-Aligned factions is Zhabar. Therefore, Melat and Brakir do not
fulfill the Faction Homeworld requirement for Terra Firma.
-*-
Lhim/Drahm Kevin 25 May 1999
You may use Lhim/Dram's ability if he is neutralised. It does require an
action.
-*-
Develop Relationship John 26 May 1999
You may use DR if you initiate an "any faction may be supported in this
conflict" conflict and they support a different faction.
-*-
Brakir John 26 May 1999
The extension of the temporary influence bonus applies to influence from
sources which say "apply additional influence" or "spend additional amount
of influence".
-*-
Call in a Marker John 26 May 1999
If you win this conflict, you cast all votes controlled by the target in the
next Babylon 5 vote. This includes any votes that they may control through
other means (another CiaM, Non-Aligned Support, etc)
-*-
Strike at the Heart John 26 May 1999
If any player has a copy of your Ambassador's Assistant in play and you
initiate and lose Strike at the Heart, that card immediately becomes a
member of your faction as your Ambassador.
-*-
Narn Rabble Doug 27 May 1999
You may target a neutralized character with Narn Rabble.
-*-
Taunts and Games John 1 Jun 1999
Taunts and Games cannot target We Are Not Impressed.
-*-
Dust/Telekinesis John 1 Jun 1999
If you play Telekinesis on a Character who is dusted, the Character gains a
Strife Mark permanently. The restriction on targeting does not have an
effect on play once the card is played.

These rulings are organized in the following manner:

-*-
Cardname (or card type) Name of the rule giver Date of ruling
The text of the ruling.
-*-

These rulings were gathered from the b5ccg list, the ranger list and USENET.
The only people whose rulings were included in this summary are Doug
Williamson, Mike Hummel, Kevin Tewart and John Hart. These rulings
supercede any previous rulings and will be superceded by any subsequent
rulings.


-*-
"conflict that targets you" Doug 5 Jul 1999
Any card which states it has an effect if a "conflict targets you" will have
that effect if the conflict targets your faction in general and/or any
specific card within your faction
-*-
Sideboarding Doug 5 Jul 1999
You may change your Starting Ambassador in a tournament if you have an
acceptible alternate ambassador in your sideboard which would not change
your race.
-*-
Unsung Hero Doug 5 Jul 1999
If you have a Vorlon/Shadow Mark in your faction, you may not try to gain a
Shadow/Vorlon Mark and use Unsung Hero to move it to another faction. You
must be eligible to gain the mark in the first place.
-*-
Conscription John 6 Jul 1999
When searching for the card begin at the top of your deck (i.e. the next
card you would draw).
-*-
Unrest/Tension John 6 Jul 1999
You may sponsor any card which would raise your unrest (i.e. Lord Refa,
William Morgan Clark) if your unrest is at 5. Likewise, you may play any
card which would raise a tension above 5 (i.e. Border Raid) even if your
tensions are at 5 already.
-*-
Lashing Out/Not Meant To Be John 6 Jul 1999
Player 1 plays Lashing Out on a character and rotates him to deal damage to
a target character. Player 2 playes NMTB on the Lashing Out. Both
characters are readied. Normal damage (but not neutralization or severe
damage) is removed from both characters. The attacker may no longer be
attacked via Lashing Out's card effects (though is open to attacks from
other sources). This is a clarification of the previous ruling of 20 Apr
1999.
-*-
Contested John 7 Jul 1999
Any replacement action or any effect which discards a card opposing a
conflict or removes it from play removes that participant from the conflict
and prevents it from making the conflict contested (if it is the only
participant opposing the conflict)
-*-
Replacement John 8 Jul 1999
You may replace other player's characters, with exceptions as printed on the
cards. You do not have to pay to replace a card unless the card
specifically states so. The player whose card is replaced gains control of
the card replacing it.
-*-
Abbut Kevin 8 Jul 1999
You may use Abbut's ability to use his Intrigue as Psi for the purposes of
Challenge Psi Corps.
-*-
Vorlon Planet Killer/Shadow Cloud Doug 9 Jul 1999
These conflicts are reinitiated every turn. However, if they have no target
when they get reinitiated, they are discarded. Aftermaths may be played on
these conflicts every turn they are reinitiated. Vorlon/Shadow War Fleets
and Vorlon/Shadow Strike Fleets must support the conflict every turn the
conflict is reinitiated if they are in play.
-*-
Forced Impairment/Prime Minister Mollari Doug 9 Jul 1999
A version of Londo Mollari is enhanced by Forced Impairment and replaced
with Prime Minister Mollari. When the Forced Impairment is transfered over,
the effects text on PMM is blanked and therefore no Shadow Marks are purged.
If the FI no longer affects PMM, execute all text on PMM.
-*-
Sworn to Shadows John 12 Jul 1999
If you play StS on another player's Inner Circle character and you have the
most Shadow Marks, you may use that character to sponsor cards into your
faction (as if he were your Inner Circle character).
-*-
Stolen Spoils John 12 Jul 1999
You may not steal Influence gained from sources other than the conflict
(i.e. Further Gains, Homeworld or Chosen of God).
-*-
Crisis of Self John 12 Jul 1999
The target of this Aftermath may only apply the influence to ready the
targeted character during the ready round.
-*-
Major Victory Doug 14 Jul 1999
For a player to win via any method except alternate victory conditions on a
Major Agenda (such as Master of All) that player MUST HAVE MORE POWER THAN
ANY OTHER PLAYER. If the player with the most power cannot win (because he
does not have 10 more power than the next highest player and has a Major
Agenda in play, is affected by Test of Merit, etc) the game continues. No
other player is eligible to win.
-*-
Babylon 5/Shadow/Vorlon Influence Doug 16 Jul 1999
The influence of Babylon 5/the Shadows/the Vorlons can reach 0 but cannot go
below 0.
-*-
Hidden Treasury Doug 19 Jul 1999
You may not use HT if you are forced to discard Kha'Mak, Commerce Raiding or
Defense in Depth because each of these cards (under their Deluxe wording)
causes changes to your Influence Rating. Direct changes to your Influence
Rating are not considered a gain or loss of influence. You may use HT if
someone plays Not Meant to Be on a Short Term Goal you played.
-*-
Taking Credit Doug 21 Jul 1999
If multiple Taking Credits are in play during a round, they are resolved in
initiative order.
-*-
Power Posturing/Covert Allies John 21 Jul 1999
There are versions of Power Posturing which have the game text of Covert
Allies. Please consider this a printing error. If a player is using such
an aberrant card, they should make it clear before they begin whether they
want to use the correct text of Power Posturing or to consider the title to
be Covert Allies. Either way, they still need to maintain the three card
limit for whichever card they are using.
-*-
Pak'ma'ra Lurkers/Consultants John 21 Jul 1999
A card which was a Consultant was neutralized and discarded, it may be
targeted by Pak'ma'ra Lurkers.
-*-
Approval of the Grey Kevin 22 Jul 1999
If Approval of the Grey is discarded or blanked, the target character is
immediately demoted.
-*-
Prove Your Worth John 23 Jul 1999
You may not use your Homeworld to gain Influence while Prove Your Worth is
in play.
-*-
Taking Credit Doug 26 Jul 1999
If TC is successful, you only gain the influence generated from the
Conflict. You do not gain influence from Further Gains, Chosen of God,
Homeworlds, etc.
-*-
Extermination Doug 26 Jul 1999
If the target character is neutralized, the character still takes severe
damage (because it specifically says it adds severe damage).
-*-
Leving the Past John 26 Jul 1999
For the purposes of this card, "removed from the game" is being used in a
very limited sense. The only effect of this conflict is to prevent cards
currently in the discard piles from affecting play any longer. It does not
prevent other copies of those cards from entering play.
-*-
Confusion in Chaos/Not Meant to Be John 26 Jul 1999
If Player A successfully plays Confusion in Chaos, Player B may not, as his
first action, play Not Meant to Be on the Confusion in Chaos. The end of
the turn falls into the category of an unreversible effect therefore Not
Meant to Be may not be played on it.
-*-
Further Gains John 26 Jul 1999
You may play Further Gains on an "any player may be supported" conflict
(such as Prey on the Weak).
-*-
Soul Hunter/Lorien John 26 Jul 1999
You may get Lorien into play via Soul Hunter. You may then use Secret
Strike to play Beyond the Rim (bypassing Strike at the Heart).
-*-
Ties to the Mighty Kevin 27 Jul 1999
You may play Ties to the Might on an Ambassador in asylum to promote them if
and only if they have a printed cost.
-*-
Short Term Investment Doug 28 Jul 1999
The extra influence you get for Short Term Investment affects your
initiative during the ready round.
-*-
Ambassador Kosh Doug 28 Jul 1999
Since Ambassador Kosh does not become a participant, you may use Ambassador
Kosh to apply support or opposition in a conflict with participant
restrictions (i.e. Rally the People).
-*-
Non-Aligned Ambassadors Kevin 19 Jul 1999
You may choose your second starting Ambassador (i.e. the Ambassador who
starts in your hand) which has the same species as your primary starting
Ambassador (i.e. using Vizak as your primary starting Ambassador and Juphar
Trkider as your secondary Ambassador).
-*-
Kosh Naranek John 30 Jul 1999
Kosh Naranek's mark (like the Thenta Makur mark ) is a symbolic mark,
indicating that this card is a source of marks. It does not provide any
direct marks when played, but only as a result of its effect text. As the
mark is symbolic, it doesn't really exist to be able to be purged. The
marks purchased from Kosh Naranek may be purged.
-*-
Zero Cost Cards Kevin 30 Jul 1999
A card that does not have an orange bubble with a number in it has a cost
that is "undefined" as far as other cards are concerned. "Undefined" does
not mean zero. It is impossible to apply an "undefined" amount of influence
or purge an "undefined" number of marks.
-*-
Forces Collide Kevin 30 Jul 1999
You cannot use Forces Collide to discard Shadow Tech Upgrade, Recalled or
Forced Impairment.
-*-
Moral Quandry Kevin 30 Jul 1999
If someone plays Moral Quandry on a character with no cost (such as a
starting Ambassador) you may not negate the effect for free. This is a
ruling reversal of an old, Premier-era ruling. You may negate a Moral
Quandry on a character which replaced another (i.e. Na'Toth or Commander
Ivanova) by paying the influence cost in the bubble on the card.
-*-
Forced Evolution Kevin 30 Jul 1999
You cannot target a United Fleet with Forced Evolution because the Fleet's
influence cost is undefined.
-*-
Full Mobilization Kevin 30 Jul 1999
Full Mobilization does not increase the cost to play cards with an undefined
influence cost.
-*-
Taunts and Games Kevin 30 Jul 1999
T&G does not refer to "cost" and is not affected by the zero-cost ruling.
You may T&G an agenda that is SPONSORED, but not an agenda that REPLACES
another agenda. You may use T&G on a United Fleet (the United Fleet is
returned to its owner's hand and the fleets that were discarded to play the
United Fleet are NOT RETURNED TO PLAY). You may play T&G on a card that was
Conscripted (the Conscripted card is returned to the owner's hand and the
power penalty and Unrest increase remain in effect).
-*-
Not Meant to Be Kevin 30 Jul 1999
NMTB does not refer to "cost" and is not affected by the zero-cost ruling.
You may NMTB an event with no cost (such as Declaration of War or Short Term
Goals). Also, when NMTB "Reverses the printed effect text" of a card, the
influence cost (as denoted in the orange bubble in the lower, right-hand
corner of the card) is not consiered effect text. If someone NMTB's an
event and you applied influence because the event had an influence cost in
the orange bubble, you do not get your influence back. If someone NMTB's
your event and you applied influence because the event's game text says to,
you get the influence back. If Player A NMTBs Player B's NMTB, Player B
gets back the influence he applied for the NMTB because it's part of the
effect text (and not an orange bubble cost).
-*-
Harriman Gray Kevin 10 Aug 1999
Harriman Gray cannot oppose a Border Raid. Border Raid restricts
participants and, to oppose the Border Raid, Harriman Gray would have to
become a participant.
-*-
Syria Planum/Saboteurs Kevin 10 Aug 1999
Syria Planum and Saboteurs may be used to oppose a Border Raid because
neither card produces a new participant. If a character leads Syria Planum,
that character does not become a participant.
-*-
Katz Kevin 10 Aug 1999
If Katz targets a character, that character suffers no penalty from normal
damage for the length of the turn (attacks and does full damage, applies his
full ability at resolution, the character is not neutralized, etc). At the
end of the turn, apply the results normally of all damage tokens on the
target character (including neutralization, if appropriate).
-*-
Be Seeing You John 10 Aug 1999
For the purposes of conflicts such as Trade Pact which modify abilities
during resolution, consider the modification of abilities to affect Be
Seeing You (i.e. you would use doubled abilities for Trade Pact).
-*-
Expanded Network John 10 Aug 1999
You do not need to rotate an IC character when using Expanded Network.
-*-
Insufficient Support/Internal Disruptions John 10 Aug 1999
A fleet with a leader that is supporting a conflict counts as two
participants.
-*-
Exposed John 10 Aug 1999
If successful, the target Agenda is discarded at the end of the resolution
round of the turn two turns after this conflict resolves (before the victory
check).
-*-
Lindstrom John 10 Aug 1999
Lindstrom may be used to get any event that gives a modifier that is
specific to Psi.
-*-
Sector 90 John 10 Aug 1999
Any effect that would be reversed by the blanking or discarding of the
targeted group is considered an ongoing effect. Conflicts generated by the
garget group would be considered an ongoing effect.
-*-
Challenge Psi Corps John 10 Aug 1999
If you have Bester in play as your Ambassador and you play this agenda, both
Bester and the agenda stay in play.
-*-
Hole In Your Mind John 10 Aug 1999
The ability reduction is applied to the base ability.
-*-
Expendable John 10 Aug 1999
You cannot take any further actions with the healed character if he was
neutralized this turn.
-*-
Nowhere But Down John 10 Aug 1999
You may play aftermaths and enhancements on the targeted character, but they
will have no effect.
-*-
Thought Police John 10 Aug 1999
When totaling the opposition supplied by your faction, include
non-participant opposition applied (such as that applied by Sabotoeurs) by
your faction.
-*-
Brakir Doug 10 Aug 1999
Brakir will not work on the influence generated from Mr. Morden.
-*-
Not Meant To Be Kevin 10 Aug 1999
You may no longer do multiple reversals of events with NMTB. You may only
reverse things that have actually happened and have not yet been reversed.
If you NMTB a NMTB the effect of the targeted event is reinstated and can be
reversed again, but only by playing NMTB (or using Ja'Doc) on the second
NMTB.