Trades

Each character will have a background: where they came from, their family, siblings, their father's profession. Initially, characters will most likely have been trained in their fathers profession as a helper, or been apprenticed to another trade. This will give the character certain rudimentary skills in a trade. Characters from wealthy backgrounds will be able to read and write but will not have a trade.

The trade depends upon the race of the character:

Trade Barbarian Dwarf Elf Gnome Half-Orc Hobbit Human
Armourer 1 01-06 01-02 1 01-02 01-02
Bowyer 02-10 03-06 03-04 03-04
Carpenter 11-12 07-13 07-13 02-10 05-10 01-10 05-10
Farmer 14-16 14-20 11-23 11-20 11-25 11-20
Fisher 13-20 17-20 21-25 24-27 21-25 26-27 21-25
Forester 21-27 21-23 26-30 28-34 26-28 28-33 26-28
Gambler 24-26 35 29-32 34-36 29
Groom 31-36 33-34 30-32
Hunter 28-45 27-30 37-44 36-38 35-40 37-38 33-35
Jeweller 31-36 45-50 38-39 39 36
Leather 46-49 37-40 50-58 40-44 41-46 40-50 37-45
Mason 50-52 41-50 59-60 45-50 47-53 51-54 46-50
Merchant 53 51-53 61-65 51-56 55-61 51-56
Miner 54-59 54-66 66 57-64 54-63 62-65 57-63
Sailor 67-70 65 64-71 64-70
Scribe 71-72 66 66 71
Tailor 60-68 67-83 73-76 67-83 72-74 67-85 72-76
Teamster 69-75 84 77-80 84 75-78 77-80
Weaponsmith 76-79 85 81-85 85 79-80 81-82
No-trade 80-00 86-00 86-00 86-00 81-00 86-00 83-00

The barbarians column only applies to those brought up in civilised socity. The advantages given by a trade are minimal, but they do enable the characters to perform some of the simple skills of the trade.

Armourer

Armourers may repair ring mail or light chain mail up to 3/4 the original value of the armour, provided it has not dropped below 1/4 of its original value. Each point requires 1 hours work and 50% of the normal repair cost in materials. A set of tools must be available.

Bowyer

Bowyers may construct arrows and bow strings if the materials are available. The correct tools and spare arrow heads must be carried.

Carpenter

If the carpenter has access to the correct tools he may construct crude objects. They will gain an additional +1 when searching for secret compartments in wooden objects.

Farmer

This gives the character the ability to milk cows, goats and identify crops. They will also have a skill of 1 in animal handling.

Fisher

This gives the character a skill of 1 in fishing.

Forester

This gives the character the ability to identify tree and bush types. Some poisonous plants will be known, but only those which grow within the wood that he grew up in.

Gambler

This gives the character a skill of 1 in gaming

Groom

This gives the character a skill of 1 in animal handling and 1 in beast riding (horse)

Hunter

This gives the character a skill of 1 in hunting

Jeweller

This gives the character a basic skill in appraising the value of jewellery and gems (roll vs. perception). The types of many gems when cut and polished will be known but not when just pulled from the ground.

Leather worker

Leather workers may repair leather or studded armour up to 3/4 the original value provided it has not dropped below 1/4 of its original value. Each point requires 1 hours work and 50% of normal repair cost in materials. A set of tools must be available.

Mason

This gives the character a skill of 1 in Detect new construction, the ability to cut basic square blocks and 1 skill point in detecting shifting stones.

Merchant

This gives the character the ability to appraise the approximate value of common goods. (Roll vs. Perception)

Miner

This gives the character basic knowledge about how mines operate, a skill of 1 in Detect new construction, detect slope direction of travel and detect shifting stones

Sailor

This gives the character rudimentary knowledge of large sailing ships and a skill of 1 in small craft

Scribe

This gives the character the ability to read and write simple words only.

Tailor

This gives the character to make basic appraisals about cloth and to repair small rips and tears caused by day to day wear, and to enhance the appearance of their clothes with sequins, beads...

Teamster

This gives the character a skill of 1 in animal handling and beast riding (horse)

Weaponsmith

This gives the character a basic appraisal ability on the value of weapons, together with the ability to repair broken handles.

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