Each sages will be concentrate on a single general area (Major) but have some knowledge of other general areas (Minors). Within that area they have will have specialised in one or two of them. These are the same categories used for the Knowledge skill.
|Physical Universe||Supernatural||Flora||Fauna||Humankind or
|Geography / Geology
||Signs & Sigils||Flowers & grass||Amphibians||Art & music|
|Chemistry||Astral & Ethereal planes||Fungi & Moss||Arachnids & Insects||History|
|Climate||Magic||Trees & bushes||Avians||Languages|
|Architecture / Engineering||Elemental Planes||Poisons||Mammals||Legends & Folklore|
|Astronomy||Divination||Reptiles||Laws & customs|
The races included in the various racial sections are:
- Barbarian, Dwarf, Elf, Gnome, Hobbit
- Giant, Gnoll,Lizardmen,Ogre,Orc
In their specialisms they act as 2 levels higher than the general area.
In minor general areas they act at 2 levels lower.
In other areas they have no more knowledge than a general person.
Time spent in research will add to the chance of success a day/week/month will add +1/+2/+3.
Sages are paid by the time they spend not by the success with a minimum cost of 1/2 day's wage for an instant response.