Wild Surges
When a wild surge occurs (any fumble) the power is used as normal but the spell may fail and other stuff happens. All further actions this round are cancelled.
2 = Spell fails, draws power as normal and does strange stuff. STUNNED save 12 + level vs INT
3 = Spell works but strange stuff happens
D12 Spell fails and with strange things happening, 7-12 = Planar table
No. | Event | Description (stun save + ) |
---|---|---|
1 | Blast | 10' diameter arcane blast 1SP per power point (Endurance) |
2 | Backfire | Thrown back 10' take d6 damage (bludgeon), PRONE |
3 | Backfire | Thrown back 10' take d6 damage (bludgeon), PRONE |
4 | Internalised | Power channelled through you too early, suffer minor damage, 1SP per power point |
5 | In your face | Goes off at zero distance/you or random enemy if targeted at an ally |
6 | Wobbly ether | Spell effect reversed (if possible) |
D12 Spell works but with strange things happening, 7-12 = Planar table
No. | Event | Description |
---|---|---|
1 | Curveball | Spell directed incorrectly (does not hit original target), Ranged at x1/2 to x2 distance |
2 | Curveball | Spell directed incorrectly (does not hit original target), Left or right 60 degrees |
3 | Burnout early | Spells burns out at end of round if it has a duration or 1/2 effect if instant |
4 | Dazed | Dazed next round |
5 | Frozen | Frozen next round |
6 | Saw it coming | +D6 to opponent's saves |
Special Table for Planar leaks
No. | Event | Description |
---|---|---|
7 | Conj / Abjur | Glowing halo 1 easier to hit for encounter / 5 minutes |
8 | Conj / Abjur | Annoyed demon comes through = spell level |
9 | Conj / Abjur | Dispel Magic field, affects 1 item/buff |
10 | Conj / Abjur | Teleported random direction 5' x level |
11 | Conj / Abjur | Rains fish... |
12 | Conj / Abjur | All opponents within 60' buffed until end of next round (+1 def, save, skill, init) |
7 | Alteration | Boots... turned to stone... |
8 | Alteration | 1 potion / liquid turned to water |
9 | Alteration | Turn surroundings to another state solid (Floor > mud, Water>ice, Air>water |
10 | Alteration | Sunk into ground level x 1" |
11 | Alteration | Saps 1 strength from 1 nearby ally |
12 | Alteration | Grease/Glue over 20' square centred on caster |
7 | Force | Thrown upwards level x 5' feet. L(spell/2) damage from ceiling and floor |
8 | Force | Cone 120 degrees pushes characters 10'x level |
9 | Force | Sphere of force pushes all out within 5' x spell level, L1 damage |
10 | Force | Mage thrown random direction 5' x level. Damage = L(spell-1) |
11 | Force | Chains hold random ally fast until end of next round |
12 | Force | Knocks prone within 10' (Dodge 15) |
7 | Elemental | Ball of Fire… sphere 10' rad |
8 | Elemental | Small cone of fire… |
9 | Elemental | Lava / freezing fog / mud / cyclone pours through L(spell/2) damage |
10 | Elemental | Annoyed elemental comes through the rift |
11 | Elemental | 10' deep pit opens up beneath you |
12 | Elemental | Stinking cloud 20' square |
7 | Divination | Random vision of something within 50 miles |
8 | Divination | Broadcast thoughts & plans. All opponents go before you next round |
9 | Divination | Eyes overloaded - Blind for 1 round |
10 | Divination | Ringing in your ears, can’t concentrate for d6 rounds -3 skills |
11 | Divination | Hideous smell, retch next round , then -3 skills for 2 rounds |
12 | Divination | Ears overloaded, DEAF for 5 minutes |
7 | Electro-mag | Annoyed elemental comes through |
8 | Electro-mag | Sucks out all light 20' rad |
9 | Electro-mag | Blinding light -2 skills to all within 10' |
10 | Electro-mag | Crackling energy, 35’ diameter L2 electricity |
11 | Electro-mag | Wall of electricity in front of you 30' long |
12 | Electro-mag | Random opponent blurred |
7 | Emotion | Fear on caster. Next action and move are both dash. |
8 | Emotion | Hate - All nearby opponents target you next round (including ranged) |
9 | Emotion | Slow spell affects caster |
10 | Emotion | Blubbering wreck, -2 to skills next round, Initiative = 10, No feats |
11 | Emotion | CONFUSED |
12 | Emotion | Repeat cast next turn |